By Frank Lucci (staff@latinospost.com) | First Posted: Jun 28, 2013 03:48 PM EDT

The man who designed much of the interior of the PlayStation 4, Mark Cerny, has a lot to do with making Sony's console more accessible than previous Sony consoles.

The switch to a more PC-style architecture should help developers be able to design games faster and more efficiently than on the PlayStation 3.

Perhaps this streamlining has come forward from the core group of Sony employees who have now work with each other for several decades, and wish to leave a lasting legacy on the video game industry. As Cerny told a conference in Spain that was attended by Eurogamer:

"I have a great friend who lives in Kyoto in the eastern part of Japan...He runs a developer there and he's worked with both Sony Computer Entertainment and Nintendo over the years, and he says that what he respects the most about Nintendo is the incredible continuity they have in the form of a core group of individuals that has now worked together for over 30 years," Cerny said. "Well, we on the PlayStation side of the business have only about 20 years together now, but I'm really looking forward to the next decade or two with Shu (Yoshida), Andy (House) and the other amazing talents of Sony Computer Entertainment, and I think by the end of it we'll even have my friend in Kyoto telling everyone how our values - held strongly over a great period of time - had such an influence over the world of games."

Cerny, who has worked in the industry since the 80's, said that he designed the PlayStation 4 to help collaborations between people developing games, and to get as much future potential from the PlayStation 4's hardware as he could. Cerny also stated that he believes his experiences working as far back as the arcade days has helped him design the best console he could, and focus more on thinking like a game director rather than a hardware designer.

The PlayStation 4 is shaping up to be quite an impressive console, and will be released sometime later this year. 

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