Dante's latest, rebooted adventure is finally in players' hands, but that doesn't mean that the anticipation has to end. Developer Ninja Theory is cooking up a new mode for Devil May Cry known as Bloody Palace, a staple of past entries in the series. Oh, did I mention it was free?
In an official statement, Capcom told VG247 that "As in previous installments of the series, Bloody Palace Mode will be playable on completion of the main game and delivers over 100 levels of demons and enemies, including five brutal bosses. As ever stylish combat will be recognized with gamers having the opportunity to top the global leader boards as Bloody Palace's number one demon slayer."
Bloody Palace was originally featured in Devil May Cry 2, and challenged Dante with 9999 floors of enemies. Devil May Cry 3 continued the tradition with the same number of levels, but Devil May Cry 4 pared down the Palace to 101 floors.
DmC received great to stellar review scores and a nearly universal praise of its inspired level design and art direction. Critics commend Ninja Theory for nailing the combat system, although some hardcore fans of the original games agonize over the slowed down frame-rate. Some of the more contentious aspects of DmC which seem to vary from person to person depend on their reaction to the game's self-aware cheesiness, Dante's character redesign, and the tone of the story.
"The setting of Limbo is Ninja Theory's only major innovation for the Devil May Cry franchise, but it's enough to make this reboot worth it," writes Polygon. "The game's tone falls apart as it fluctuates between deadpan and dopey, but the action never falters. Fights are fast, intense and fun, and they're aided by a world where nothing is what it seems and nothing stays the same for long"
Giant Bomb was more enamored with the reboot. "I brought no personal baggage to Ninja Theory's take on Devil May Cry, having played and enjoyed the original game way back when but then steering clear of the series after its poorly received second entry," says reviewer Brad Shoemaker. "Whether you're a longtime fan (with an open mind) or a total newcomer just looking for a solid character action game, it's hard to imagine anyone feeling overly dissatisfied with this new game. It's almost wholly successful at what it tries to do, and seems like the start of a promising new direction for what was otherwise a nearly forgotten franchise."
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