Titanfall is the big new IP hitting the Xbox One and PC in the Spring of 2014, and it will be focused solely on giving players the best multiplayer experience possible, with developer Respawn Entertainment forgoing the traditional single player campaign entirely.
Speaking to GamesIndustry, Respawn's co-founder Vince Zampella discussed the motivation behind completely abandoning single player, saying that the studio was too small to split between single and multiplayer teams, especially if gamers were going to bypass much of the single player:
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes...And how many people finish the single-player game? It's a small percentage," Zampella said.
"It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' (in single-player). So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense," he said.
Even though there will not be single player in Titanfall, Zampella insists that this does not mean the game will be lacking in story. Instead, players will experience the game's story in context of the multiplayer, allowing dozens of players to see and feel the game's story all at once.
While it sounds like Titanfall could of had a single player experience, gamers will have to make due with the awe inspiring multiplayer that was revealed during E3 earlier this month. Titanfall may be the breakout IP of the next generation of consoles, and could start a brand-new trend in video games if successful.
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