Here we are, once again reporting on more problems with EA and Maxis's SimCity. In a perfect world, these issues would have been taken care of well before the game's launch. In any logical world, they would have at least been worked out shortly after the game's disastrous first day.
In an EA world apparently though, we're still seeing massive, game breaking bugs almost two months after launch. Last week, a considerable patch went live. Titled "Update 2.0," it was supposed to be a long awaited fix to the myriad of problems gamers were facing.
Well, in true SimCity fashion, the update actually managed to make things considerably worse for much of the player base, introducing new bugs that have locked some players out of the game entirely.
EA is definitely aware of this though. In an EA forum post yesterday, it was revealed that an Update 2.1 had gone out as a fix "for some issues that have caused cities not to process." Some is better than none I suppose. With any luck, a good number of players will no longer be completely locked out of their game.
Additionally, Maxis outlined a few more of the issues they were hoping to fix after Update 2.0. These include "higher than expected regional air pollution," an issue where vehicles, delivery vehicles, or agents would get stuck in a state of "limbo" after players demolished their buildings, high school buses getting stuck in neighboring cities (to the many lamentations of tiny digital parents I'm sure), and general game crashes.
This is all in addition to their continued mission to improve the traffic simulation problems.
Whether or not they will be getting to these bugs in the near future, considering they're currently wrangling the issues the previous update caused, has not been clarified. Maxis has asked players to give feedback or report additional issues here.
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