In a recent interview with CVG, Ubisoft Montreal CEO Yannis Mallat opened up about working with the Playstation 4, and reinforced the existing narrative that Sony's new console is "less complex" to develop for than previous Sony consoles. The executive asserts that building games for high-end PC's smoothed the transition to next-generation hardware.
"PlayStation 4 really comes as a pleasant surprise because indeed it's a very familiar architecture...I think it's paying off for us deciding to develop on high-end PCs early. It's a less complex transition."
Mallat also shared a story to further emphasize how the PlayStation 4's Pc-like architecture makes for an easier video game development process, especially compared to the earlier consoles Sony had created.
"I'll tell you an anecdote: When I was the producer on Prince of Persia: Sands of Time we managed to get our hands on a very good programmer who's still on the Assassin's Creed core team. One day on his desk he had a black book all written in Japanese, and I was like, 'what is that?' It was the documentation support for coding for PS2. 'That's why I wanted to have Japanese lessons,' he said - to understand and make the most out of the machine."
Yannis adds, "That day I understood how complex it was to develop on PlayStation 2. So we were eager to find out what the PlayStation 3 would be in terms of architecture, and it was pretty much the same but more complex."
Mallat Is clearly excited about the power and simplicity that the PlayStation 4 brings, especially if he continues his company's plan on making Assassin's Creed games every year. Mallat also spoke out recently about how the PlayStation 4 and next-gen Xbox will be very similar to each other. In any case, Mallat and the rest of Ubisoft seem well prepared to bring the PlayStation 4 to life, and may have a heads up on the competition for doing so.
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