By Ryan Matsunaga (staff@latinospost.com) | First Posted: Mar 11, 2013 06:56 PM EDT

Yesterday, Maxis reported that SimCity's much talked about launch problems are "almost behind us," but the developer is not quite ready to give the all clear yet.

Maxis general manager Lucy Bradshaw reported hat the "core problem" of being able to connect to the game's servers is almost fixed, with game crashes having been reduced by nearly 92% overall. Bradshaw also notes that nearly 8 million hours of gameplay time have been logged since SimCity's launch on March 5.

Maxis is saying that overall server architecture has been optimized, allowing for shorter response times for most players. On the user side, the latest patch, patch 1.4, has fixed the problem of SimCity getting stuck when trying to switch servers.

The studio is saying that they are now "getting virtually everyone into the game," but even so, they aren't ready to give the game's current situation the thumbs up yet. Bradshaw adds, "We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100 percent."

Lastly, Maxis reiterated that they were very sorry about the game's less-than-stellar launch. "You bought the game with the understanding that we'd quickly fix the server issues," said Bradshaw. "For that support--that incredible commitment from our fans--we are deeply grateful. As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you've shown for this franchise."

SimCity's server issues have plagued it for almost a week now, with many players facing limited or even no connectivity with EA's Origin servers. This is due to the fact that SimCity features "always on" DRM, forcing gamers to have an active connection with their servers to play any part of the game.

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