By James Paladino (staff@latinospost.com) | First Posted: Nov 28, 2012 06:04 PM EST

With Grand Theft Auto, publisher Take-Two has taken a patient development approach, letting gamers simmer in their anticipation for years between each release. This strategy has reportedly paid off, as the series has shipped 125 million units in total, according to Strauss Zelnick, Take-Two's CEO.

"It's our view that if you want intellectual properties to be permanent, then you run th erisk in that circumstance of having consumers fall out of love with that franchise. [Activion] obviously views the world differently, says Zelnick (via GameSpot). "That's never been the case with ours. Ours do better each time. Our view is it's hard to make permanent intellectual properties if you annualize it, with the exception of sports titles. So far that's proven to be the case. IP that is annualized eventually seemst o hit the wall and we don't want our IP to hit the wall."

Game Informer recently ran a GTA V feature story, rife with details about the upcoming sequel. Players will return to Los Santos, an environment five times the size of GTA IV, and step into the shoes of three characters: Trevor, Franklin, and Michael. Missions will require the team to work together and give gamers the option to swap between each of them on the fly. Once the player chooses to change their perspective, the computer takes over for the remaining two characters and continues carrying out set objectives.

"An on-screen menu displays which characters are available (one might not be, especially if you're in-mission) - select one and the camera pulls out and shoots skywards to show a bird's-eye view of the map, before panning to the next location and zooming back towards the ground to plant you inside the brain of your chosen character," reports IGN.

GTA V launches in Spring of 2013.

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