Gamers who already bought "Grand Theft Auto V" for their PlayStation 3 or Xbox 360 will have a good reason to get a version for their PlayStation 4 or Xbox One, as well.
In a report by BGR.com, the PlayStation 4 and Xbox One versions include a first-person mode that gives a more dynamic experience for players who wish to vent out in the simulated world of Los Santos.
Jerma985, a YouTube user, shared a video of the first-person mode and how players can interact with various objects and people. Some of the things that players can enjoy in first-person include punching random strangers, kicking different inanimate things on the sidewalk and even getting bashed into an overpass while standing on top of an 18-wheeler truck.
The more enjoyable part for gamers playing "Grand Theft Auto V" in first-person is doing various stunts and experiencing the wipeouts and crashes right in their seat. They can fly and jump out of a plane to dive straight into a swimming pool, jump out of a parachute or ride a motorcycle, based on a report by Kotaku.com.
According to IGN.com, Rob Nelson, "Grand Theft Auto 5" animation director, said about the new mode, "It's a very intense, in-your-face experience... literally. Obviously, we felt like one of the most compelling things you could do to make an experience people have had before feel different was the new first-person mode."
Nelson added, "We've always been in interested in it, but it's never really been an option for us. I don't think we could've put it in the [last-gen version] because we were too busy making the game. We were too busy working on our third-person controls and the missions."
He continued in the same IGN report, "We were out of memory on the old consoles for animations. We were constantly fighting about what we could have and what we could still push in, and what other areas you could steal memory back from - audio, art, maps - for animation. So we could've added all the animations to make a first-person mode, but we weren't sure the world would have held up the way we would've wanted it to."
"There's stuff that just doesn't exist in third-person: the weapon recoil, the reloads, the weapon switching. All of the weapons have been up-rezzed and animated properly, so the shells come out the right way and have the right muzzle flashes. I think we created 3,000 animations on weapons alone." Nelson said.