While the PlayStation 4 has yet to get a release date yet, the console continued to make the news in recent days, as Sony clarified several of its features and revealed new details about the system.
Sony Computer Entertainment President of Worldwide Studios Shuhei Yoshida addressed the PS4's remote play abilities over the weekend. He revealed that some PlayStation 4 titles will not function with the PlayStation Vita, and those wishing to use the handheld as a controller may be out of luck. When asked on Twitter if the Vita could be used as a second controller, Yoshida responded: "Hey BRO! In a normal sense, no. Unless a game is specifically programmed to allow such use of PS Vita."
It will be interesting to see how many developers take advantage of using the Vita as a controller, or if the feature is ignored. Sony has also clarified reports about the PlayStation 4's RAM and the amount of memory available for use for games and the operating system. Sony sent a statement to Digital Foundry explaining how the RAM's flexible memory will function:
"'Direct Memory' is memory allocated under the traditional video game model, so the game controls all aspects of its allocation. 'Flexible Memory' is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it. We have no comment to make on the amount of memory reserved by the system or what it is used for."
It remains to be seen if the 4.5 to 5GB numbers are accurate being thrown around for the RAM available to developers on the PlayStation 4; Sony has refused to comment on how much memory the operating system will take up on the system.