Sunset Overdrive was one of the surprises at E3 this year, as the Insomniac game will appear exclusively as a Xbox One title, the first time Insomniac will develop a game for Microsoft ever.
The game seeks to take advantage of the cloud storage of the Xbox One to deliver new expansions to the game regularly and help the developer connect with their customer base. As company CEO Ted Price stated to GameInformer:
"We are seeing a lot of the barriers, mechanical and in terms of policy between developers and players, are coming down...This gives us a chance to make more regular changes and updates to the game based on what players are telling us and what we are observing them do. We'll have an opportunity to create a much more living world," Price said.
"Insomniac" also figures to use Cloud to help shape the game to the tastes of their fans once the game is released and the developer can see what parts of the game fans are playing the most:
"When people say 'cloud' it's one of those broad terms that mean many things...How we use the cloud depends on the genre, depends on the audience, and it depends on the state of the hardware behind the cloud," said Price.
"We're learning that new opportunities and ideas are popping up every month when we discover how we can take aspects of the game offline [to the cloud]. We are going to be relying on heavy backend services to churn through the data we get from players to understand what they're telling us and what they're doing in the game," he added.
It seems as though "Insomniac" is ready to take advantage of the new technology in the Xbox One to make their "awesomepocalypse" game their best new IP in quite some time. Sunset Overdrive does not have a release date yet, so look out for updates on the game as they happen.